AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games in France for Q2 2024
Discover the performance of the top 5 entertainment mascot games in France for the second quarter of 2024, including their download, revenue, and active user trends.
In the second quarter of 2024, the top 5 entertainment mascot games in France showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Below is an overview of each game's performance during this period.
Minion Rush: Running game from Gameloft saw its downloads peak at 13K in the week of April 22 and later fluctuate, ending the quarter with 5.3K downloads in the last week of June. Revenue experienced a noticeable increase in early May, hitting $584 in the week of May 6, before stabilizing around $300-$400 per week. Weekly active users peaked at 32.3K in late April, but demonstrated variability, closing the quarter at 24.5K.
The Sonic Dash Endless Runner Game by SEGA had relatively stable download numbers, averaging around 5K-6K per week. Revenue showed a moderate increase in mid-May, reaching $391, but generally remained below $300 per week. Weekly active users hovered around 86K-89K, ending the quarter slightly lower at 84.5K.
For Sonic Forces PvP Racing Battle, also from SEGA, downloads surged to 8K in late April but declined to 3.5K by the end of June. Revenue was highest at $1.4K in early May and saw fluctuations, ending at $881 in the last week of June. Weekly active users peaked at 59.9K in late April and decreased to 44.3K by the end of the quarter.
Another SEGA title, Sonic Dash 2: Sonic Boom, maintained consistent download numbers around 2.5K per week. Revenue remained modest, with a peak of $118 in early May and generally under $100 per week thereafter. Weekly active users remained relatively stable, averaging around 17.5K, with a slight decline towards the end of the quarter, finishing at 16.2K.
Lastly, Sonic Mania Plus - NETFLIX by Netflix, Inc. saw a strong start with 12.2K downloads in its release week of early May, but this number dropped to 1.4K by the end of June. Weekly active users followed a similar trend, starting at 6.2K and decreasing to 2.2K by the quarter's end. Note that this game did not generate any revenue during this period.
For more detailed insights and trends, visit Sensor Tower.